/*
 	File:		QD3DSet.h
 
 	Contains:	Q3Set types and routines											
 
 	Version:	Technology:	Quickdraw 3D 1.5.4
 				Release:	QuickTime 3.0
 
 	Copyright:	© 1995-1998 by Apple Computer, Inc., all rights reserved.
 
 	Bugs?:		Please include the the file and version information (from above) with
 				the problem description.  Developers belonging to one of the Apple
 				developer programs can submit bug reports to:
 
 					devsupport@apple.com
 
*/
#ifndef __QD3DSET__
#define __QD3DSET__

#ifndef __QD3D__
#include <QD3D.h>
#endif



#if PRAGMA_ONCE
#pragma once
#endif

#ifdef __cplusplus
extern "C" {
#endif

#if PRAGMA_IMPORT
#pragma import on
#endif

#if PRAGMA_STRUCT_ALIGN
	#pragma options align=power
#elif PRAGMA_STRUCT_PACKPUSH
	#pragma pack(push, 2)
#elif PRAGMA_STRUCT_PACK
	#pragma pack(2)
#endif

#if PRAGMA_ENUM_ALWAYSINT
	#pragma enumsalwaysint on
#elif PRAGMA_ENUM_OPTIONS
	#pragma option enum=int
#elif PRAGMA_ENUM_PACK
	#if __option(pack_enums)
		#define PRAGMA_ENUM_PACK__QD3DSET__
	#endif
	#pragma options(!pack_enums)
#endif

/******************************************************************************
 **																			 **
 **								Set Routines								 **
 **																			 **
 *****************************************************************************/
EXTERN_API_C( TQ3SetObject )
Q3Set_New						(void);

EXTERN_API_C( TQ3ObjectType )
Q3Set_GetType					(TQ3SetObject 			theSet);

EXTERN_API_C( TQ3Status )
Q3Set_Add						(TQ3SetObject 			theSet,
								 TQ3ElementType 		theType,
								 const void *			data);

EXTERN_API_C( TQ3Status )
Q3Set_Get						(TQ3SetObject 			theSet,
								 TQ3ElementType 		theType,
								 void *					data);

EXTERN_API_C( TQ3Boolean )
Q3Set_Contains					(TQ3SetObject 			theSet,
								 TQ3ElementType 		theType);

EXTERN_API_C( TQ3Status )
Q3Set_Clear						(TQ3SetObject 			theSet,
								 TQ3ElementType 		theType);

EXTERN_API_C( TQ3Status )
Q3Set_Empty						(TQ3SetObject 			target);

/*
 *  Iterating through all elements in a set
 *
 *  Pass in kQ3ElementTypeNone to get first type
 *  kQ3ElementTypeNone is returned when end of list is reached
 */
EXTERN_API_C( TQ3Status )
Q3Set_GetNextElementType		(TQ3SetObject 			theSet,
								 TQ3ElementType *		theType);


/******************************************************************************
 **																			 **
 **								Attribute Types								 **
 **																			 **
 *****************************************************************************/
/* 
 *	For the data types listed below, pass in a pointer to it in the _Add 
 *	and _Get calls.
 *
 *	For surface shader attributes, reference counts are incremented on 
 *	the _Add and _Get 
 */

enum TQ3AttributeTypes {
																/* Data Type				*/
	kQ3AttributeTypeNone		= 0,							/* ---------				*/
	kQ3AttributeTypeSurfaceUV	= 1,							/* TQ3Param2D				*/
	kQ3AttributeTypeShadingUV	= 2,							/* TQ3Param2D 				*/
	kQ3AttributeTypeNormal		= 3,							/* TQ3Vector3D 				*/
	kQ3AttributeTypeAmbientCoefficient = 4,						/* float 					*/
	kQ3AttributeTypeDiffuseColor = 5,							/* TQ3ColorRGB				*/
	kQ3AttributeTypeSpecularColor = 6,							/* TQ3ColorRGB				*/
	kQ3AttributeTypeSpecularControl = 7,						/* float					*/
	kQ3AttributeTypeTransparencyColor = 8,						/* TQ3ColorRGB				*/
	kQ3AttributeTypeSurfaceTangent = 9,							/* TQ3Tangent2D  			*/
	kQ3AttributeTypeHighlightState = 10,						/* TQ3Switch 				*/
	kQ3AttributeTypeSurfaceShader = 11,							/* TQ3SurfaceShaderObject	*/
	kQ3AttributeTypeNumTypes	= 12
};
typedef enum TQ3AttributeTypes TQ3AttributeTypes;

typedef TQ3ElementType 					TQ3AttributeType;
/******************************************************************************
 **																			 **
 **								Attribute Drawing							 **
 **																			 **
 *****************************************************************************/
EXTERN_API_C( TQ3Status )
Q3Attribute_Submit				(TQ3AttributeType 		attributeType,
								 const void *			data,
								 TQ3ViewObject 			view);


/******************************************************************************
 **																			 **
 **							AttributeSet Routines							 **
 **																			 **
 *****************************************************************************/
EXTERN_API_C( TQ3AttributeSet )
Q3AttributeSet_New				(void);

EXTERN_API_C( TQ3Status )
Q3AttributeSet_Add				(TQ3AttributeSet 		attributeSet,
								 TQ3AttributeType 		theType,
								 const void *			data);

EXTERN_API_C( TQ3Boolean )
Q3AttributeSet_Contains			(TQ3AttributeSet 		attributeSet,
								 TQ3AttributeType 		attributeType);

EXTERN_API_C( TQ3Status )
Q3AttributeSet_Get				(TQ3AttributeSet 		attributeSet,
								 TQ3AttributeType 		theType,
								 void *					data);

EXTERN_API_C( TQ3Status )
Q3AttributeSet_Clear			(TQ3AttributeSet 		attributeSet,
								 TQ3AttributeType 		theType);

EXTERN_API_C( TQ3Status )
Q3AttributeSet_Empty			(TQ3AttributeSet 		target);

/*
 * Q3AttributeSet_GetNextAttributeType
 *
 * Pass in kQ3AttributeTypeNone to get first type
 * kQ3AttributeTypeNone is returned when end of list is reached
 */
EXTERN_API_C( TQ3Status )
Q3AttributeSet_GetNextAttributeType (TQ3AttributeSet 	source,
								 TQ3AttributeType *		theType);

EXTERN_API_C( TQ3Status )
Q3AttributeSet_Submit			(TQ3AttributeSet 		attributeSet,
								 TQ3ViewObject 			view);

/*
 * Inherit from parent->child into result
 *	Result attributes are:
 *		all child attributes + all parent attributes NOT in the child
 */
EXTERN_API_C( TQ3Status )
Q3AttributeSet_Inherit			(TQ3AttributeSet 		parent,
								 TQ3AttributeSet 		child,
								 TQ3AttributeSet 		result);


/******************************************************************************
 **																			 **
 **							Custom Element Registration						 **
 **																			 **
 *****************************************************************************/
/*
 * Element Methods - 
 *
 * 		When you create a custom element, you control what structures are 
 *		passed around the API. For example, you may allow the Q3Set_Add call 
 *		take one type of argument, store your element internally in some 
 *		abstract data type, and have the Q3Set_Get call take a different 
 *		argument.
 *
 *		For example:
 *			
 *		There are four calls which at some point will copy an element:
 *
 *		Q3Set_Add (copied from Application memory to QuickDraw3D memory)
 *		Q3Set_Get (copied from QuickDraw3D memory to Application memory)
 *		Q3Object_Duplicate (all elements are copied internally)
 *		Q3AttributeSet_Inherit (all elements are copied internally)
 *
 * 		Either CopyAdd or CopyReplace is called during the "_Add" call.
 *			- CopyAdd is destructive and should assume "toElement" is garbage
 *			- CopyReplace is replacing an existing element.
 *
 * 		CopyGet is called during the "_Get" call.
 *
 * 		CopyDuplicate is called to duplicate an element's internal structure.
 *
 * Attributes Methods - 
 *
 *		For copying data while Inheriting. Element methods are used
 *		at all other times.
 *	
 * 		CopyInherit is called to duplicate an element's internal structure 
 *			during inheritance. You should make this as fast as possible.
 *			(for example, if your custom element contains objects, you
 *			 should do a Q3Shared_GetReference instead of a Q3Object_Duplicate)
 *			
 *		The ElementDelete method will be called for all of your elements 
 *		copied around via CopyAdd, CopyReplace, CopyDuplicate, and 
 *		CopyInherit.
 *		If CopyGet allocates any memory in it's destination, it is up to the 
 *		application to delete it on its side.
 */
#define kQ3XMethodTypeElementCopyAdd			Q3_METHOD_TYPE('e','c','p','a')
#define kQ3XMethodTypeElementCopyReplace		Q3_METHOD_TYPE('e','c','p','r')
#define kQ3XMethodTypeElementCopyGet			Q3_METHOD_TYPE('e','c','p','g')
#define kQ3XMethodTypeElementCopyDuplicate		Q3_METHOD_TYPE('e','c','p','d')
#define kQ3XMethodTypeElementDelete				Q3_METHOD_TYPE('e','d','e','l')
typedef CALLBACK_API_C( TQ3Status , TQ3XElementCopyAddMethod )(const void *fromAPIElement, void *toInternalElement);
typedef CALLBACK_API_C( TQ3Status , TQ3XElementCopyReplaceMethod )(const void *fromAPIElement, void *ontoInternalElement);
typedef CALLBACK_API_C( TQ3Status , TQ3XElementCopyGetMethod )(const void *fromInternalElement, void *toAPIElement);
typedef CALLBACK_API_C( TQ3Status , TQ3XElementCopyDuplicateMethod )(const void *fromInternalElement, void *toInternalElement);
typedef CALLBACK_API_C( TQ3Status , TQ3XElementDeleteMethod )(void *internalElement);
EXTERN_API_C( TQ3XObjectClass )
Q3XElementClass_Register		(TQ3ElementType *		elementType,
								 const char *			name,
								 unsigned long 			sizeOfElement,
								 TQ3XMetaHandler 		metaHandler);

EXTERN_API_C( TQ3Status )
Q3XElementType_GetElementSize	(TQ3ElementType 		elementType,
								 unsigned long *		sizeOfElement);


/******************************************************************************
 **																			 **
 **						Custom Attribute Registration						 **
 **																			 **
 *****************************************************************************/
#define kQ3XMethodTypeAttributeInherit		Q3_METHOD_TYPE('i','n','h','t')
typedef TQ3Boolean 						TQ3XAttributeInheritMethod;
/* return kQ3True or kQ3False in your metahandler */
#define kQ3XMethodTypeAttributeCopyInherit	Q3_METHOD_TYPE('a','c','p','i')
typedef CALLBACK_API_C( TQ3Status , TQ3XAttributeCopyInheritMethod )(const void *fromInternalAttribute, void *toInternalAttribute);
EXTERN_API_C( TQ3XObjectClass )
Q3XAttributeClass_Register		(TQ3AttributeType *		attributeType,
								 const char *			creatorName,
								 unsigned long 			sizeOfElement,
								 TQ3XMetaHandler 		metaHandler);

/*
 *	Version 1.5
 */
#define kQ3XMethodTypeAttributeDefault		Q3_METHOD_TYPE('a','s','d','f')
typedef CALLBACK_API_C( TQ3Status , TQ3XAttributeDefaultMethod )(void *internalElement);
#define kQ3XMethodTypeAttributeIsDefault		Q3_METHOD_TYPE('a','i','d','f')
typedef CALLBACK_API_C( TQ3Boolean , TQ3XAttributeIsDefaultMethod )(void *internalElement);







#if PRAGMA_ENUM_ALWAYSINT
	#pragma enumsalwaysint reset
#elif PRAGMA_ENUM_OPTIONS
	#pragma option enum=reset
#elif defined(PRAGMA_ENUM_PACK__QD3DSET__)
	#pragma options(pack_enums)
#endif

#if PRAGMA_STRUCT_ALIGN
	#pragma options align=reset
#elif PRAGMA_STRUCT_PACKPUSH
	#pragma pack(pop)
#elif PRAGMA_STRUCT_PACK
	#pragma pack()
#endif

#ifdef PRAGMA_IMPORT_OFF
#pragma import off
#elif PRAGMA_IMPORT
#pragma import reset
#endif

#ifdef __cplusplus
}
#endif

#endif /* __QD3DSET__ */

